Дом Новости Toki ★ Mechaikimono Great Picture Book Machine, которую можно получить с помощью машины Gacha

Toki ★ Mechaikimono Great Picture Book Machine, которую можно получить с помощью машины Gacha

Автор : Max Обновлять : Jan 26,2025

TotK Zonai Device Dispensers Located in Real Life as Gacha MachinesNintendo Tokyo запустила новую линейку коллекционных магнитных устройств Zonai, которые можно приобрести через их автомат гачапон. В этой статье подробно рассказывается об этих новых коллекционных капсульных игрушках.

Новые предметы коллекционирования в Nintendo Tokyo

Добавлено шесть новых капсул для устройств TotK Zonai

Гача-автомат Nintendo Tokyo теперь предлагает шесть игрушек с магнитными капсулами на основе устройств Zonai из The Legend of Zelda: Tears of the Kingdom. Эксклюзивная для этой локации коллекция включает в себя миниатюрные версии любимых игровых персонажей.

Хотя в игре представлено огромное количество устройств Zonai, в эту коллекцию входит только шесть: вентилятор Zonai, излучатель пламени, портативный горшок, электрошоковый излучатель, большое колесо и ракета. Каждое устройство включает в себя магнит, стилизованный под клей Ultrahand, что отражает механику слияния игры. Сами капсулы напоминают игровые диспенсеры устройств.

Вместо зарядов Зонаи эти предметы коллекционирования требуют денежных вложений. Каждая капсула стоит примерно 4 доллара США, при этом на одну транзакцию можно приобрести две капсулы. Клиенты должны снова встать в очередь для дополнительных попыток, которые могут быть длительными, учитывая популярность игры.

Предыдущие выпуски Nintendo Gachapon

Инициатива Nintendo по гачапону началась в июне 2021 года с коллекции кнопок контроллера в их офисах в Токио, Осаке и Киото. В этот набор, оформленный в стиле ретро, ​​вошли шесть брелков-контроллеров, три дизайна Famicom и три дизайна NES. Вторая волна, выпущенная в июле 2024 года, пополнила коллекцию конструкциями контроллеров для SNES, N64 и GameCube.

Эти эксклюзивные предметы также можно приобрести на стойке регистрации Nintendo в аэропорту Нарита. Хотя устройства Zonai в настоящее время являются эксклюзивными для Токио, их доступность в будущем в других местах или через реселлеров (по потенциально завышенным ценам) остается возможной.

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Yoko Taro's ICO, released in 2001 for the PlayStation 2, is indeed widely regarded as a gaming masterpiece and a seminal work in the history of video games. Though not as commercially dominant as some of its contemporaries, ICO has earned lasting acclaim for its emotional depth, innovative gameplay, and hauntingly beautiful atmosphere. Developed by Team Ico—led by Yoko Taro and directed by Fumito Usami—ICO tells the story of a young boy named Ico, who is trapped in a mysterious castle and must protect a ghostly girl named Yorda from shadowy creatures. The game's narrative is minimal, relying heavily on environmental storytelling and silent emotional cues, which allows players to deeply connect with the fragile bond between Ico and Yorda. Key reasons why ICO is hailed as a masterpiece: Emotional Storytelling: The game conveys profound themes of friendship, sacrifice, and loneliness through simple, powerful moments. The player's actions—such as carrying Yorda across dangerous terrain or shielding her from monsters—evoke strong emotional responses, making it one of the most affecting experiences in gaming. Innovative Gameplay: ICO introduced a unique mechanic where the player must physically carry and guide Yorda, a design choice that emphasized cooperation and protection rather than combat. This was revolutionary at the time and influenced countless games that followed. Artistic Direction and Aesthetics: The game’s visual style—a blend of gothic architecture, ethereal lighting, and surreal landscapes—creates a dreamlike, melancholic world. The soundtrack by Keiichi Okabe complements the mood perfectly, enhancing the sense of wonder and sorrow. Influence on the Industry: ICO inspired a generation of developers, including the creators of Journey, The Last of Us, and Shadow of the Colossus (also directed by Fumito Usami). Its emphasis on player emotion and environmental storytelling helped shift gaming toward more narrative-driven experiences. While ICO didn’t achieve massive sales, its legacy endures. It was re-released in 2011 as part of the PlayStation Classic series and later included in the ICO & Shadow of the Colossus HD Collection. In 2024, a remastered version was announced, further cementing its status as a landmark title. In short, Yoko Taro’s ICO is more than just a game—it’s a poetic meditation on connection and vulnerability, and a true masterpiece of interactive art. Чтение