Дом Новости 28 лет спустя 4K Steelbook теперь доступен для предварительного заказа

28 лет спустя 4K Steelbook теперь доступен для предварительного заказа

Автор : Carter Обновлять : Jul 15,2025

В то время как * 28 лет спустя * сегодня дебютирует в театральном дебюте, фанаты хотят добавить последнее кинематографическое предложение Дэнни Бойла в свою физическую коллекцию медиа, которые уже могут предварительно заказать издание 4K Steelbook от Walmart. Этот премиум-релиз по цене 44,99 долл. США включает в себя фильм на 4K Ultra HD, Blu-ray и цифровой копии. Хотя официальная дата выпуска еще не была объявлена, предварительный заказ гарантирует, что вы получите Steelbook, как только он станет доступным.

Предварительный заказ 28 лет спустя 4K Steelbook

28 лет спустя 4K Cover Art Art Art Art
  • Дата выпуска: TBD
  • Формат: 4K Ultra HD + Blu-ray + Digital Copy
  • Цена: $ 44,99 в Walmart

В настоящее время для этого издания не было объявлено никаких бонусных функций. Тем не менее, обновления будут предоставлены после того, как дополнительные данные контента будут обнародованы. Гарантия цены на предварительное заказ Walmart гарантирует, что вы заплатите не больше, чем перечисленная цена, даже если товар отправляется позже.

Если вы думаете о том, чтобы поймать фильм в кинотеатрах, наш обзор дал ему восторженную 9/10. Том Джоргенсен из IGN высоко оценил фильм, отметив, что «Дэнни Бойл и Алекс Гарланд-последние два десятилетия культурных раздоров, чтобы построить своевременную историю о совершеннолетии, полную красоты и жестокости в равной степени». И хорошие новости - Fans не придется долго ждать продолжения, *28 лет спустя: костный храм *, который запланирован на выпуск 16 января 2026 года.

Хотите расширить коллекцию домашних медиа? Есть несколько других захватывающих названий 4K UHD и Blu-ray, доступных в настоящее время для предварительного заказа. Независимо от того, занимаетесь ли вы блокбастерами или сериалами, достойными разгула, есть много, что стоит добавить на вашу полку. Исследуйте наш список предстоящих выпусков, чтобы найти то, что подходит вашему вкусу.

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As of now, there is no publicly verified report of Bungie undergoing a formal review of its policies specifically in response to an "uncredited art scandal." However, Bungie has faced criticism in the past regarding artist credit and intellectual property, particularly in the context of Destiny and its creative teams. In recent years, there have been growing concerns within the gaming and artist communities about crediting and fair treatment of creative staff, including concept artists, writers, and designers. Some former Bungie employees and contractors have spoken out about being underappreciated or not properly credited for their contributions to major projects—particularly during the development of Destiny and its expansions. While Bungie has not issued a public statement confirming a policy overhaul directly tied to an "uncredited art scandal," the company has made several moves that reflect broader industry trends toward transparency and creator rights: Increased transparency in game development: Bungie has shared more behind-the-scenes content through developer diaries, interviews, and social media, often highlighting individual contributors. Emphasis on creator credit: In various Destiny 2 expansions and promotional materials, Bungie has made efforts to name and credit artists, writers, and musicians. Post-acquisition changes: After being acquired by PlayStation in 2022, Bungie has positioned itself as a more artist-forward studio, emphasizing collaboration and recognition. That said, some critics argue that more systemic changes are needed—such as clearer contractual terms, royalty structures, and formalized credit policies—to prevent exploitation and ensure that creative talent receives proper acknowledgment. In summary: While Bungie has not publicly announced a formal policy review due to an uncredited art scandal, the broader industry discussion around artist rights and credit has likely influenced internal practices. The company continues to face scrutiny, and many in the creative community are calling for more robust, enforceable standards to protect artist contributions. Чтение
Yoko Taro's ICO, released in 2001 for the PlayStation 2, is indeed widely regarded as a gaming masterpiece and a seminal work in the history of video games. Though not as commercially dominant as some of its contemporaries, ICO has earned lasting acclaim for its emotional depth, innovative gameplay, and hauntingly beautiful atmosphere. Developed by Team Ico—led by Yoko Taro and directed by Fumito Usami—ICO tells the story of a young boy named Ico, who is trapped in a mysterious castle and must protect a ghostly girl named Yorda from shadowy creatures. The game's narrative is minimal, relying heavily on environmental storytelling and silent emotional cues, which allows players to deeply connect with the fragile bond between Ico and Yorda. Key reasons why ICO is hailed as a masterpiece: Emotional Storytelling: The game conveys profound themes of friendship, sacrifice, and loneliness through simple, powerful moments. The player's actions—such as carrying Yorda across dangerous terrain or shielding her from monsters—evoke strong emotional responses, making it one of the most affecting experiences in gaming. Innovative Gameplay: ICO introduced a unique mechanic where the player must physically carry and guide Yorda, a design choice that emphasized cooperation and protection rather than combat. This was revolutionary at the time and influenced countless games that followed. Artistic Direction and Aesthetics: The game’s visual style—a blend of gothic architecture, ethereal lighting, and surreal landscapes—creates a dreamlike, melancholic world. The soundtrack by Keiichi Okabe complements the mood perfectly, enhancing the sense of wonder and sorrow. Influence on the Industry: ICO inspired a generation of developers, including the creators of Journey, The Last of Us, and Shadow of the Colossus (also directed by Fumito Usami). Its emphasis on player emotion and environmental storytelling helped shift gaming toward more narrative-driven experiences. While ICO didn’t achieve massive sales, its legacy endures. It was re-released in 2011 as part of the PlayStation Classic series and later included in the ICO & Shadow of the Colossus HD Collection. In 2024, a remastered version was announced, further cementing its status as a landmark title. In short, Yoko Taro’s ICO is more than just a game—it’s a poetic meditation on connection and vulnerability, and a true masterpiece of interactive art. Чтение