Дом Новости Asus 'Rog Ally Z1 Extreme Portable Console STUNS: 200 долл. США, теперь 449,99 долл. США.

Asus 'Rog Ally Z1 Extreme Portable Console STUNS: 200 долл. США, теперь 449,99 долл. США.

Автор : Harper Обновлять : Feb 18,2025

Best Buy Slashs 200 долларов от Asus Rog Ally Z1 Extreme, снизив цену до 449,99 долларов - новый минимум, даже победив сделки Черной пятницы! Это невероятное предложение включает в себя бесплатный чехол Rog Ally Travel, месяц Xbox Game Pass Ultimate и два месяца Mega Fan Crunchyroll.

Asus Rog Ally Z1 Extreme Gaming Handheld: $ 449,99

Asus Rog Ally Amd Ryzen Z1 Extreme Gaming Handheld

$ 649,99 (сэкономьте 31%) $ 449,99 при лучшем покупке

Asus Rog Ally Z1 Extreme - это игровой компьютер Windows 11. Эта высококлассная модель может похвастаться AMD Zen 4 Extreme CPU, 16 ГБ оперативной памяти, SSD 512 ГБ, динамичный дисплей 7 "1080p 120 Гц.

В отличие от ОС на основе Linux на основе Linux Steam, Rog Ally работает на Windows 11, предлагая совместимость практически с всеми основными игровыми пусковыми установками (Steam, Battle.net, Xbox Game Pass, Epic Games Store, Gog, Ubisoft Connect и многое другое). Эта широкая совместимость делает его особенно привлекательным для геймеров, которые наслаждаются названиями за пределами экосистемы Steam.

В нашем обзоре «Рог Союз» был высоко оценил как фантастическую портативную машину для игры в Xbox Game Pass. В то время как такие аспекты, как время автономной работы и отсутствие сенсорных папотных палуб, были отмечены как недостатки, его мощные характеристики, потрясающий дисплей 1080p, и эта значительно сниженная цена делают его убедительной альтернативой паровой палубы.

Предстоящий конкурс:

Обратите внимание, что рынок портативных игр нагревается. Lenovo Legion Go S (с Z2 Go Chip и 32 ГБ ОЗУ) запускается в январе 2025 года по цене 729 долларов, с более доступной версией 16 ГБ оперативной памяти в мае 2025 года за 599 долларов (доступны опции Windows 11 или Steamos). Asus Rog Ally X, выпущенный в 2024 году, предлагает превосходную производительность, но по значительно более высокой цене.

Зачем доверять команде сделок IGN?

Команда IGN'S Deals приносит более 30 лет совместного опыта в раскрытии лучших предложений по игровым, технологиям и многому другому. Мы расставляем приоритеты в предоставлении подлинной ценности для наших читателей, сосредоточив внимание на авторитетных брендах и продуктах, которые наша команда лично проверила. Для получения более подробной информации о нашем процессе, ознакомьтесь с нашими стандартами сделок. Следите за нашей учетной записью в Твиттере за последние предложения!

Последние статьи

Более
As of now, there is no publicly verified report of Bungie undergoing a formal review of its policies specifically in response to an "uncredited art scandal." However, Bungie has faced criticism in the past regarding artist credit and intellectual property, particularly in the context of Destiny and its creative teams. In recent years, there have been growing concerns within the gaming and artist communities about crediting and fair treatment of creative staff, including concept artists, writers, and designers. Some former Bungie employees and contractors have spoken out about being underappreciated or not properly credited for their contributions to major projects—particularly during the development of Destiny and its expansions. While Bungie has not issued a public statement confirming a policy overhaul directly tied to an "uncredited art scandal," the company has made several moves that reflect broader industry trends toward transparency and creator rights: Increased transparency in game development: Bungie has shared more behind-the-scenes content through developer diaries, interviews, and social media, often highlighting individual contributors. Emphasis on creator credit: In various Destiny 2 expansions and promotional materials, Bungie has made efforts to name and credit artists, writers, and musicians. Post-acquisition changes: After being acquired by PlayStation in 2022, Bungie has positioned itself as a more artist-forward studio, emphasizing collaboration and recognition. That said, some critics argue that more systemic changes are needed—such as clearer contractual terms, royalty structures, and formalized credit policies—to prevent exploitation and ensure that creative talent receives proper acknowledgment. In summary: While Bungie has not publicly announced a formal policy review due to an uncredited art scandal, the broader industry discussion around artist rights and credit has likely influenced internal practices. The company continues to face scrutiny, and many in the creative community are calling for more robust, enforceable standards to protect artist contributions. Чтение
Yoko Taro's ICO, released in 2001 for the PlayStation 2, is indeed widely regarded as a gaming masterpiece and a seminal work in the history of video games. Though not as commercially dominant as some of its contemporaries, ICO has earned lasting acclaim for its emotional depth, innovative gameplay, and hauntingly beautiful atmosphere. Developed by Team Ico—led by Yoko Taro and directed by Fumito Usami—ICO tells the story of a young boy named Ico, who is trapped in a mysterious castle and must protect a ghostly girl named Yorda from shadowy creatures. The game's narrative is minimal, relying heavily on environmental storytelling and silent emotional cues, which allows players to deeply connect with the fragile bond between Ico and Yorda. Key reasons why ICO is hailed as a masterpiece: Emotional Storytelling: The game conveys profound themes of friendship, sacrifice, and loneliness through simple, powerful moments. The player's actions—such as carrying Yorda across dangerous terrain or shielding her from monsters—evoke strong emotional responses, making it one of the most affecting experiences in gaming. Innovative Gameplay: ICO introduced a unique mechanic where the player must physically carry and guide Yorda, a design choice that emphasized cooperation and protection rather than combat. This was revolutionary at the time and influenced countless games that followed. Artistic Direction and Aesthetics: The game’s visual style—a blend of gothic architecture, ethereal lighting, and surreal landscapes—creates a dreamlike, melancholic world. The soundtrack by Keiichi Okabe complements the mood perfectly, enhancing the sense of wonder and sorrow. Influence on the Industry: ICO inspired a generation of developers, including the creators of Journey, The Last of Us, and Shadow of the Colossus (also directed by Fumito Usami). Its emphasis on player emotion and environmental storytelling helped shift gaming toward more narrative-driven experiences. While ICO didn’t achieve massive sales, its legacy endures. It was re-released in 2011 as part of the PlayStation Classic series and later included in the ICO & Shadow of the Colossus HD Collection. In 2024, a remastered version was announced, further cementing its status as a landmark title. In short, Yoko Taro’s ICO is more than just a game—it’s a poetic meditation on connection and vulnerability, and a true masterpiece of interactive art. Чтение