Дом Новости MISIDE: Руководство по делу

MISIDE: Руководство по делу

Автор : Joshua Обновлять : Feb 20,2025

Это руководство подробно описывает все достижения в психологической игре ужасов MISIDE и предоставляет стратегии для разблокировки каждого из них. В игре 26 достижений, многие требующие разведки за пределами основной сюжетной линии. К счастью, никаких достижений не пропускаются, благодаря главе Select Feature.

Разблокируя всеmisideдостижения

MiSide Achievements Guide

Achievement NameDescriptionHow to Unlock
The Fly's VictoryIn a safe area, achieve 25 points in the Fly mini-game without dying.Accessible in any safe area.
Dead JuiceConsume the drink offered by Mita in "Together At Last," after interacting with the TV remote."Together At Last" chapter: Interact with the TV remote in the living room, then accept Mita's drink offer.
Delicious LoveAccept the sauce offered while eating in the kitchen during "Together At Last.""Together At Last" chapter: Accept the sauce during the kitchen scene.
Penguin Conundrum!Defeat Mita in both rounds of Penguin Piles in "Things Get Weird.""Things Get Weird" chapter: Win both rounds of Penguin Piles against Mita (ties don't count).
ClabberDefeat Mita in both rounds of Dairy Scandal in "Things Get Weird.""Things Get Weird" chapter: Win both rounds of Dairy Scandal against Mita.
Creak in the DarkRefuse to stay with Mita when searching the wardrobe in "Things Get Weird.""Things Get Weird" chapter: Choose not to stay with Mita during the wardrobe search.
Accelerate!Achieve first place in the Spacecar arcade game in "Beyond the World.""Beyond the World" chapter: Win the Spacecar mini-game.
Going at Maximum Speed!Collect all coins during the Spacecar mini-game."Beyond the World" chapter: Collect every coin in the Spacecar mini-game.
Pat on the head!Win the button-pressing mini-game in "Beyond the World.""Beyond the World" chapter: Win the button-pressing mini-game.
The Great DanceComplete the dance sequence flawlessly in "Beyond the World.""Beyond the World" chapter: Successfully complete the dance mini-game without missing any notes.
O, Great Mita!Interact with the Shrine Computer in "Dummies and Forgotten Puzzles.""Dummies and Forgotten Puzzles" chapter: Find the hidden shrine near the second lever and type a message on the Shrine Computer.
You Shall Not Pass!Follow Tiny Mita instead of boarding the Funicular Railway."Dummies and Forgotten Puzzles" chapter: Follow Tiny Mita instead of taking the Funicular Railway.
Helluvah Win!Complete the Hetoor mini-game after exiting the Funicular Railway."Dummies and Forgotten Puzzles" chapter: Complete the Hetoor mini-game after getting off the Funicular Railway.

без повреждения? . Морковь Найдите все семь сбоев в «Книгах чтения, уничтожение, уничтожение Глючи. « » «Чтение книг, уничтожение глюков» Глава: Найдите все семь сбоев. Пока он не смотрит назад после исправления третьего сбоя. Рисунок в таблице компьютера, пока не ответит на взаимность. «Старые версии» Глава: Попробуйте выйти через входную дверь после первой категории. Журналы Повесьте мини-игру четырехугольника в основном компьютере в «Старые версии». длинный длинный хвост набрать 25 очков в мини-игре змеи после атаки Миты в «Реальном Мир. « « Реальный мир »Глава: После атаки Миты набрать 25 очков в мини-игре змеи. > Снова побить мини-игру в четырехугольник в основном компьютере в «Перезагрузке». Компьютер. поймал их всех Соберите все 9 картриджей игрока. > Привет, mita Соберите все 12 картриджей символов. Картриджи персонажа. Это конец? Завершите основную сюжетную линию. > Безопасность жизни Откройте подвал, безопасный в «перезагрузке» (требует поиска кода). "Перезагрузка" Глава: Открыть Подвал сейф с использованием кода, полученного после завершения игры один раз. «Вещи становятся странными». Геймер разблокировать все достижения. Не забудьте проконсультироваться с внутриигровыми подсказками и вашим собственным исследованием для дальнейших подсказок.

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As of now, there is no publicly verified report of Bungie undergoing a formal review of its policies specifically in response to an "uncredited art scandal." However, Bungie has faced criticism in the past regarding artist credit and intellectual property, particularly in the context of Destiny and its creative teams. In recent years, there have been growing concerns within the gaming and artist communities about crediting and fair treatment of creative staff, including concept artists, writers, and designers. Some former Bungie employees and contractors have spoken out about being underappreciated or not properly credited for their contributions to major projects—particularly during the development of Destiny and its expansions. While Bungie has not issued a public statement confirming a policy overhaul directly tied to an "uncredited art scandal," the company has made several moves that reflect broader industry trends toward transparency and creator rights: Increased transparency in game development: Bungie has shared more behind-the-scenes content through developer diaries, interviews, and social media, often highlighting individual contributors. Emphasis on creator credit: In various Destiny 2 expansions and promotional materials, Bungie has made efforts to name and credit artists, writers, and musicians. Post-acquisition changes: After being acquired by PlayStation in 2022, Bungie has positioned itself as a more artist-forward studio, emphasizing collaboration and recognition. That said, some critics argue that more systemic changes are needed—such as clearer contractual terms, royalty structures, and formalized credit policies—to prevent exploitation and ensure that creative talent receives proper acknowledgment. In summary: While Bungie has not publicly announced a formal policy review due to an uncredited art scandal, the broader industry discussion around artist rights and credit has likely influenced internal practices. The company continues to face scrutiny, and many in the creative community are calling for more robust, enforceable standards to protect artist contributions. Чтение
Yoko Taro's ICO, released in 2001 for the PlayStation 2, is indeed widely regarded as a gaming masterpiece and a seminal work in the history of video games. Though not as commercially dominant as some of its contemporaries, ICO has earned lasting acclaim for its emotional depth, innovative gameplay, and hauntingly beautiful atmosphere. Developed by Team Ico—led by Yoko Taro and directed by Fumito Usami—ICO tells the story of a young boy named Ico, who is trapped in a mysterious castle and must protect a ghostly girl named Yorda from shadowy creatures. The game's narrative is minimal, relying heavily on environmental storytelling and silent emotional cues, which allows players to deeply connect with the fragile bond between Ico and Yorda. Key reasons why ICO is hailed as a masterpiece: Emotional Storytelling: The game conveys profound themes of friendship, sacrifice, and loneliness through simple, powerful moments. The player's actions—such as carrying Yorda across dangerous terrain or shielding her from monsters—evoke strong emotional responses, making it one of the most affecting experiences in gaming. Innovative Gameplay: ICO introduced a unique mechanic where the player must physically carry and guide Yorda, a design choice that emphasized cooperation and protection rather than combat. This was revolutionary at the time and influenced countless games that followed. Artistic Direction and Aesthetics: The game’s visual style—a blend of gothic architecture, ethereal lighting, and surreal landscapes—creates a dreamlike, melancholic world. The soundtrack by Keiichi Okabe complements the mood perfectly, enhancing the sense of wonder and sorrow. Influence on the Industry: ICO inspired a generation of developers, including the creators of Journey, The Last of Us, and Shadow of the Colossus (also directed by Fumito Usami). Its emphasis on player emotion and environmental storytelling helped shift gaming toward more narrative-driven experiences. While ICO didn’t achieve massive sales, its legacy endures. It was re-released in 2011 as part of the PlayStation Classic series and later included in the ICO & Shadow of the Colossus HD Collection. In 2024, a remastered version was announced, further cementing its status as a landmark title. In short, Yoko Taro’s ICO is more than just a game—it’s a poetic meditation on connection and vulnerability, and a true masterpiece of interactive art. Чтение