Дом Новости Смотрите «вещество» сейчас на Paramount+

Смотрите «вещество» сейчас на Paramount+

Автор : Aiden Обновлять : Feb 11,2025

Темный комедийный фильм ужасов Coralie Fargeat, вещество , которое получило 13-минутные аплодисменты и награду за лучшую сценарию на Каннском кинофестивале 2024 гул, в том числе пять номинаций на Оскар. В главных ролях Оскар-Номинеи Деми Мур и Маргарет Кэлли, IGN наградили фильм 8/10, назвав его «больной, извращенной и извилистой притчей», критикующей одержимость культурой знаменитостей молодежью и красотой.

воспроизводить Параметры потоковой передачи и просмотра для вещества

Вещество в настоящее время транслируется исключительно на Mubi, предлагая семидневную бесплатную пробную версию для новых подписчиков. Для тех, кто предпочитает другие варианты, фильм также доступен для аренды или покупки на различных цифровых платформах, включая Prime Video и Apple TV.

Вы предпочитаете смотреть фильмы в кинотеатрах или подождать, пока вы не сможете транслировать их дома?
Результаты ответа

Физический носитель релиз: Суть на Blu-ray

Доступен цифровой релиз 4K UHD Blu-Ray, в котором показано известное выступление Деми Мура в роли Элизабет Спаркл, бывшей A-листере, схватившейся за эффекты загадочного нового препарата. Для получения подробной информации о других физических выпусках, проконсультируйтесь с нашим комплексным руководством по предстоящему Blu-Rays.

Сводка сюжета: что такое Существо ?

Существо , написанное и направленное Корали Фаргит, является сатирическим телом ужасного тренажа. Официальный синопсис Муби: Элизабет Спаркл (Деми Мур), увядающая знаменитость, привлечен к новому препарату, который временно превращает ее в юношескую Сью (Маргарет Чэлли). Улов? Она должна чередоваться между двумя личностями, неделя за неделей.

актеры и экипаж

  • Режиссер/писатель: Coralie Fargeat
  • В главной роли: Деми Мур (Элизабет Спаркл), Маргарет Qualley (Сью), Деннис Куэйд (Харви)

Рейтинг и время выполнения

Вещество имеет оценку R для сильного кровавого насилия, кровь, графической наготы и языка. Средство выполнения: 2 часа 20 минут (без посткредитов).

Для получения дополнительной информации о фильме, исследуйте список самых больших фильмов 2024 года.

Последние статьи

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As of now, there is no publicly verified report of Bungie undergoing a formal review of its policies specifically in response to an "uncredited art scandal." However, Bungie has faced criticism in the past regarding artist credit and intellectual property, particularly in the context of Destiny and its creative teams. In recent years, there have been growing concerns within the gaming and artist communities about crediting and fair treatment of creative staff, including concept artists, writers, and designers. Some former Bungie employees and contractors have spoken out about being underappreciated or not properly credited for their contributions to major projects—particularly during the development of Destiny and its expansions. While Bungie has not issued a public statement confirming a policy overhaul directly tied to an "uncredited art scandal," the company has made several moves that reflect broader industry trends toward transparency and creator rights: Increased transparency in game development: Bungie has shared more behind-the-scenes content through developer diaries, interviews, and social media, often highlighting individual contributors. Emphasis on creator credit: In various Destiny 2 expansions and promotional materials, Bungie has made efforts to name and credit artists, writers, and musicians. Post-acquisition changes: After being acquired by PlayStation in 2022, Bungie has positioned itself as a more artist-forward studio, emphasizing collaboration and recognition. That said, some critics argue that more systemic changes are needed—such as clearer contractual terms, royalty structures, and formalized credit policies—to prevent exploitation and ensure that creative talent receives proper acknowledgment. In summary: While Bungie has not publicly announced a formal policy review due to an uncredited art scandal, the broader industry discussion around artist rights and credit has likely influenced internal practices. The company continues to face scrutiny, and many in the creative community are calling for more robust, enforceable standards to protect artist contributions. Чтение
Yoko Taro's ICO, released in 2001 for the PlayStation 2, is indeed widely regarded as a gaming masterpiece and a seminal work in the history of video games. Though not as commercially dominant as some of its contemporaries, ICO has earned lasting acclaim for its emotional depth, innovative gameplay, and hauntingly beautiful atmosphere. Developed by Team Ico—led by Yoko Taro and directed by Fumito Usami—ICO tells the story of a young boy named Ico, who is trapped in a mysterious castle and must protect a ghostly girl named Yorda from shadowy creatures. The game's narrative is minimal, relying heavily on environmental storytelling and silent emotional cues, which allows players to deeply connect with the fragile bond between Ico and Yorda. Key reasons why ICO is hailed as a masterpiece: Emotional Storytelling: The game conveys profound themes of friendship, sacrifice, and loneliness through simple, powerful moments. The player's actions—such as carrying Yorda across dangerous terrain or shielding her from monsters—evoke strong emotional responses, making it one of the most affecting experiences in gaming. Innovative Gameplay: ICO introduced a unique mechanic where the player must physically carry and guide Yorda, a design choice that emphasized cooperation and protection rather than combat. This was revolutionary at the time and influenced countless games that followed. Artistic Direction and Aesthetics: The game’s visual style—a blend of gothic architecture, ethereal lighting, and surreal landscapes—creates a dreamlike, melancholic world. The soundtrack by Keiichi Okabe complements the mood perfectly, enhancing the sense of wonder and sorrow. Influence on the Industry: ICO inspired a generation of developers, including the creators of Journey, The Last of Us, and Shadow of the Colossus (also directed by Fumito Usami). Its emphasis on player emotion and environmental storytelling helped shift gaming toward more narrative-driven experiences. While ICO didn’t achieve massive sales, its legacy endures. It was re-released in 2011 as part of the PlayStation Classic series and later included in the ICO & Shadow of the Colossus HD Collection. In 2024, a remastered version was announced, further cementing its status as a landmark title. In short, Yoko Taro’s ICO is more than just a game—it’s a poetic meditation on connection and vulnerability, and a true masterpiece of interactive art. Чтение