Survive All Monsters in Roblox Pressure: Guide
Author : Riley
Update : May 03,2025
In Roblox *Pressure*, mastering the art of dealing with each monster is crucial to surviving all rooms. While some monsters share similar strategies, others require specific approaches. Here's a comprehensive guide on **all monsters in *Pressure* and how to survive them**.
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Table of contents
How to Survive All Monsters in Pressure
Pandemonium
Good People
Eyefestation
Squiddles
Locker Void-Mass
Wall Dweller
Redeemer and Hanger
Candlebearers & Candlebrutes
The Angler
Pinkie
Froger
Chainsmoker
Blitz
Bottomfeeder
The DiVine
How to Survive All Monsters in Pressure
Below is a detailed guide on how to beat all monsters in Pressure. Some are random encounters, some are Node monsters with specific paths, and others appear in designated areas like the DiVine in Oxygen Gardens. I'll walk you through the specific methods to deal with them and highlight the cues you need to watch for to hide in time. Be cautious of Cleithrophobia, which activates if you hide for too long and forces you out, so avoid hiding prematurely. Instead, listen or watch for the signs for each monster listed below.
Pandemonium
Image by The Escapist
When you notice lights flickering, Pandemonium might be about to spawn. Instead of rushing to a locker and risking Cleithrophobia, stand next to one and wait for the roar audio cue. Pandemonium will instantly kill any players in its line of sight who aren't hidden. Once it reaches your locker, you'll enter a mini-game where you must keep the cursor centered on the screen as it moves around while the monster attempts to break in. Surviving this mini-game means you've outlasted Pandemonium.
Good People
Image by The Escapist
Good People appear in rooms with one or more dead-end doors, one of which is a Fake Door. Entering it triggers an attack that can kill you. To avoid this, keep these tips in mind:
Fake Door Cues: Approach a door as closely as possible without opening it and listen for audible breathing, low growling, sparks, or faintly visible scanlines on the navi-path sign. These signs indicate that Good People are behind the Fake Door.
Dark Rooms: In dark rooms, the navi-path screen for Fake Doors will remain lit, while real doors' navi-paths will be dark as usual.
HQ Message: If HQ suggests a path without revealing the incorrect one, be sure to check for Fake Doors.
Eyefestation
Image by The Escapist
This shark-like monster appears in rooms with ocean views. Avoid looking outside if you see it, as eye contact will drain your HP. Simply walk out of the room without looking out the window to make it despawn.
Squiddles
Image by The Escapist
Dealing with Squiddles is straightforward: if you see them, turn off your light and avoid getting too close. They appear in dark rooms or rooms darkened by other monsters. Just turn off your light and give them a wide berth to safely pass.
Locker Void-Mass
Image by The Escapist
These slimes can randomly appear in lockers. Entering a locker with one inside causes damage and traps you. Always check for purple slime before entering a locker. If you're trapped, you'll take continuous damage until you die or are freed by another player.
Wall Dweller
Image by The Escapist
Wall Dwellers emerge from walls to chase and instantly kill you if they catch you. Always listen for footsteps that are out of sync with other players. Turning around to face a Wall Dweller makes it retreat. If one attacks a teammate, you can approach and attack it. The best strategy is to bait them into attacking and have another player kill them.
A key point about dwellers is that if a roaming Node like The Angler encounters them, it will kill the Wall Dweller, leaving behind a meat chunk. Players can pick up and eat this for a health regeneration buff. However, meat dropped from a player-killed Wall Dweller is defective and won't heal.
Redeemer and Hanger
Image by The Escapist
The Redeemer is a revolver you'll find randomly. Picking it up triggers a mini-game where the Hanger monster spawns behind you as the camera turns. The challenge is to mash the E (Interact) button to resist the influence. Succeed, and you'll shoot the Hanger, surviving the mini-game. Fail, and you might shoot yourself or be stabbed by the Hanger, taking 20 damage each hit.
Candlebearers & Candlebrutes
Image by The Escapist
Candlebearers can be stunned by a light source, but don't shine it at them for more than 3 seconds, or they'll become enraged and chase you. They're not an instant-kill threat, so sporadically shining a light at them can stop their movement and allow you to progress slowly. Even if one reaches you, they deal low damage, so it's less risky than fully enraging them by continuous light exposure. You'll know they're enraged when their light turns fully blue.
Candlebrutes are a tougher variant; they're only slowed by light, not stunned. Emergency lights don't affect them, and they're faster than Candlebearers. You can shine a light on them for up to 5 seconds before they become enraged.
The Angler
Image by The Escapist
Among all monsters in Pressure, The Angler and its variants are quite common. When The Angler spawns, lights will flicker briefly, signaling you to hide in a nearby locker. This is the most effective way to survive it, with the alternative being submerging your head in water. The Angler only spawns in rooms with lockers. If you don't hide when the lights flicker, you'll have a few seconds before it arrives and starts roaring. If you're not hidden in time, The Angler will instantly kill any player in its line of sight.
Pinkie
Pinkie is similar to The Angler, but without the flickering lights as a pre-warning. You'll hear a screeching sound as she approaches, and you must hide in a locker. Like The Angler, she'll only spawn in rooms with a valid hiding spot.
Froger
Froger behaves similarly to The Angler, with flickering lights and a loud screech when near. Be ready to hide in a locker as soon as you see the lights flicker and hear the screech. The key difference is that Froger will haunt all rooms like The Angler or Pinkie but will rebound back the same way instead of despawning at the end of the path, so be prepared to hide again.
Chainsmoker
Chainsmoker, another Angler variation, signals its spawn with flickering lights and the sound of rattling chains as it approaches. The crucial difference is that Chainsmoker emits green smoke before entering a room, which can force you out of a locker. The best time to hide is when your screen starts to shake upon its arrival, as the gas won't have time to kick you out. Chainsmoker is one of the slowest monsters.
Blitz
Blitz is the fastest variant of the previous node monsters, appearing in rooms with hiding spots or just after you've left one. You'll hear screeching as it approaches and a loud roar just before it enters a room, which is your cue to hide. Be mindful of Blitz's speed as it's one of the fastest monsters.
Bottomfeeder
Image by The Escapist
Bottomfeeder specifically appears in The Dredge area and attacks players in the water. Use the dry surfaces to evade it and progress. If all players exit the water, it will despawn. If caught, you'll be forced into a mini-game where you must mash Q and E (or special buttons on mobile) to escape. This mini-game drains your health, but winning it will kick the monster away, giving you a brief respite to reach dry land.
The DiVine
Image by The Escapist
The DiVine are tree-like monsters found in Oxygen Gardens. They're not hostile if you avoid the grass patches. Stepping on grass activates them, and they'll chase you, dealing 75 damage if they get close. You have a moment to get off the grass after activating them. Be aware that they can combine with other monsters; for example, avoid making eye contact with an Eyefestation while also steering clear of grass.
That concludes my guide on all monsters in Pressure Roblox and how to survive them. Don't forget to check out our Pressure codes for free goodies.