Hogar Noticias HellDivers 2: Lista de nivel pasivo de armadura

HellDivers 2: Lista de nivel pasivo de armadura

Autor : Logan Actualizar : Feb 18,2025

HellDivers 2 Armor Passives: una guía integral y lista de niveles

Helldivers 2 clasifica la armadura en la luz, la movilidad y la defensa de impaciencia, de manera media y pesada. Sin embargo, el verdadero poder se encuentra en los pasivos de armadura: las ventajas potentes que alteran significativamente el juego. Esta guía detalla todos los pasivos y proporciona una lista de nivel para optimizar sus carga.

Todos los pasivos de armadura y sus efectos

El juego actualmente cuenta con 14 pasivos de armadura, cada uno que influye en su estrategia y la efectividad de combate. Tenga en cuenta que solo la armadura corporal otorga habilidades pasivas; Los cascos y capas no ofrecen bonos adicionales.

Armor PassiveDescription
Acclimated50% resistance to acid, electrical, fire, and gas damage.
Advanced Filtration80% resistance to gas damage.
Democracy Protects50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries (e.g., internal bleeding).
Electrical Conduit95% resistance to lightning arc damage.
Engineering Kit+2 grenade capacity; 30% recoil reduction while crouching or prone.
Extra Padding+50 armor rating.
Fortified50% resistance to explosive damage; 30% recoil reduction while crouching or prone.
Inflammable75% resistance to fire damage.
Med-Kit+2 stim capacity; +2 seconds additional stim duration.
Peak Physique100% increased melee damage; improved weapon handling (reduced weapon movement drag).
Scout30% reduced enemy detection range; map markers generate radar scans.
Servo-Assisted30% increased throwing range; 50% additional limb health.
Siege-Ready30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity.
Unflinching95% reduced recoil flinching.

Lista de nivel de nivel de armadura (versión 1.002.003)

Esta lista de niveles evalúa los pasivos basados ​​en el valor general, la utilidad y la efectividad en varias misiones y tipos enemigos.

TierArmor PassiveWhy?
SEngineering KitExtra grenades are invaluable for diverse tasks: sealing bug holes, destroying fabricators, using Thermites, and stunning enemies.
Med-KitSignificantly boosts survivability, especially when combined with the Experimental Infusion booster, effectively allowing for "death cheating."
Siege-ReadySubstantially improves ammo management and reload times, crucial for handling large enemy groups, particularly with high-ammo weapons.
ADemocracy ProtectsProvides strong early-game defense, increasing survival against lethal damage.
Extra PaddingOffers consistent defense boost against all damage types.
FortifiedExtremely effective against Automatons, enabling survival against rockets and enhancing weapon effectiveness against robotic enemies.
Servo-AssistedExcellent against Terminids, allowing for safer stratagem deployment and mitigating injury from claw attacks due to increased throwing range.
BPeak PhysiqueLess impactful as melee combat is generally avoided; the weapon handling improvement is useful but outweighed by other options.
InflammableBest suited for fire-based builds and specific situations (e.g., fire tornadoes); effective against Terminids and Illuminate.
ScoutUseful for revealing enemy positions, but its value is limited by the lack of additional information (e.g., points of interest).
CAcclimatedSituational; rarely will all four elemental damage types be encountered in a single mission.
Advanced FiltrationOnly beneficial for gas-focused builds, and even then, the overall impact is relatively low.
Electrical ConduitPrimarily useful against Illuminate, but other options offer superior benefits unless friendly fire is a major concern.
UnflinchingMinimal impact on combat effectiveness; the reduction in camera shake and recoil is negligible.