Helldivers 2: Список пассивных уровней брони
Helldivers 2 Armor Passives: комплексное руководство и список уровней
Helldivers 2 классифицирует броню на свет, средний и тяжелый, влияющий на мобильность и защиту. Тем не менее, реальная сила заключается в пассиве до брони - мощные льготы, значительно изменяя игровой процесс. Это руководство подробно описывает пассив и предоставляет список уровней для оптимизации ваших загрузок.
Все пассивы до брони и их последствия
В настоящее время игра может похвастаться 14 пассивами по доспехам, каждая из которых влияет на вашу стратегию и борьбу с эффективностью. Обратите внимание, что только бронежища дают пассивные способности; Шлемы и накидки не предлагают дополнительных бонусов.
Armor Passive | Description |
---|---|
Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | 80% resistance to gas damage. |
Democracy Protects | 50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries (e.g., internal bleeding). |
Electrical Conduit | 95% resistance to lightning arc damage. |
Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
Extra Padding | +50 armor rating. |
Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching or prone. |
Inflammable | 75% resistance to fire damage. |
Med-Kit | +2 stim capacity; +2 seconds additional stim duration. |
Peak Physique | 100% increased melee damage; improved weapon handling (reduced weapon movement drag). |
Scout | 30% reduced enemy detection range; map markers generate radar scans. |
Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
Unflinching | 95% reduced recoil flinching. |
Список пассивных уровней брони (версия 1.002.003)
Этот уровень уровня оценивает пассивы на основе общей стоимости, полезности и эффективности в различных миссиях и типах врагов.
Tier | Armor Passive | Why? |
---|---|---|
S | Engineering Kit | Extra grenades are invaluable for diverse tasks: sealing bug holes, destroying fabricators, using Thermites, and stunning enemies. |
Med-Kit | Significantly boosts survivability, especially when combined with the Experimental Infusion booster, effectively allowing for "death cheating." | |
Siege-Ready | Substantially improves ammo management and reload times, crucial for handling large enemy groups, particularly with high-ammo weapons. | |
A | Democracy Protects | Provides strong early-game defense, increasing survival against lethal damage. |
Extra Padding | Offers consistent defense boost against all damage types. | |
Fortified | Extremely effective against Automatons, enabling survival against rockets and enhancing weapon effectiveness against robotic enemies. | |
Servo-Assisted | Excellent against Terminids, allowing for safer stratagem deployment and mitigating injury from claw attacks due to increased throwing range. | |
B | Peak Physique | Less impactful as melee combat is generally avoided; the weapon handling improvement is useful but outweighed by other options. |
Inflammable | Best suited for fire-based builds and specific situations (e.g., fire tornadoes); effective against Terminids and Illuminate. | |
Scout | Useful for revealing enemy positions, but its value is limited by the lack of additional information (e.g., points of interest). | |
C | Acclimated | Situational; rarely will all four elemental damage types be encountered in a single mission. |
Advanced Filtration | Only beneficial for gas-focused builds, and even then, the overall impact is relatively low. | |
Electrical Conduit | Primarily useful against Illuminate, but other options offer superior benefits unless friendly fire is a major concern. | |
Unflinching | Minimal impact on combat effectiveness; the reduction in camera shake and recoil is negligible. |
Последние статьи