地狱2:装甲被动层列表
Helldivers 2装甲消极:综合指南和层列表
Helldivers 2将装甲分为光线,中等和重型,影响流动性和防御能力。但是,真正的力量在于装甲的被动 - 有效的特权大大改变了游戏玩法。本指南详细介绍了所有被动的,并提供了一个层列表来优化您的负载。
所有装甲的被动及其效果
该游戏目前拥有14种装甲被动,每种都会影响您的策略和战斗效率。请注意,只有身体装甲才能授予被动能力;头盔和斗篷没有额外的奖金。
Armor Passive | Description |
---|---|
Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | 80% resistance to gas damage. |
Democracy Protects | 50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries (e.g., internal bleeding). |
Electrical Conduit | 95% resistance to lightning arc damage. |
Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
Extra Padding | +50 armor rating. |
Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching or prone. |
Inflammable | 75% resistance to fire damage. |
Med-Kit | +2 stim capacity; +2 seconds additional stim duration. |
Peak Physique | 100% increased melee damage; improved weapon handling (reduced weapon movement drag). |
Scout | 30% reduced enemy detection range; map markers generate radar scans. |
Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
Unflinching | 95% reduced recoil flinching. |
装甲被动层列表(版本1.002.003)
该层列表根据各种任务和敌人类型的总体价值,公用事业和有效性评估被动。
Tier | Armor Passive | Why? |
---|---|---|
S | Engineering Kit | Extra grenades are invaluable for diverse tasks: sealing bug holes, destroying fabricators, using Thermites, and stunning enemies. |
Med-Kit | Significantly boosts survivability, especially when combined with the Experimental Infusion booster, effectively allowing for "death cheating." | |
Siege-Ready | Substantially improves ammo management and reload times, crucial for handling large enemy groups, particularly with high-ammo weapons. | |
A | Democracy Protects | Provides strong early-game defense, increasing survival against lethal damage. |
Extra Padding | Offers consistent defense boost against all damage types. | |
Fortified | Extremely effective against Automatons, enabling survival against rockets and enhancing weapon effectiveness against robotic enemies. | |
Servo-Assisted | Excellent against Terminids, allowing for safer stratagem deployment and mitigating injury from claw attacks due to increased throwing range. | |
B | Peak Physique | Less impactful as melee combat is generally avoided; the weapon handling improvement is useful but outweighed by other options. |
Inflammable | Best suited for fire-based builds and specific situations (e.g., fire tornadoes); effective against Terminids and Illuminate. | |
Scout | Useful for revealing enemy positions, but its value is limited by the lack of additional information (e.g., points of interest). | |
C | Acclimated | Situational; rarely will all four elemental damage types be encountered in a single mission. |
Advanced Filtration | Only beneficial for gas-focused builds, and even then, the overall impact is relatively low. | |
Electrical Conduit | Primarily useful against Illuminate, but other options offer superior benefits unless friendly fire is a major concern. | |
Unflinching | Minimal impact on combat effectiveness; the reduction in camera shake and recoil is negligible. |