Smash Bros. se origina a partir de sesiones amistosas de aplastamiento de carne
En el 25 aniversario del lanzamiento del juego de lucha cruzado de Nintendo "Super Smash Bros.", finalmente obtuvimos una explicación oficial del título del juego por parte del productor Masahiro Sakurai.
Masahiro Sakurai explica el origen del nombre "Super Smash Bros."
El ex presidente de Nintendo, Satoru Iwata, participó en la formulación del nombre de "Super Smash Bros."
En su serie de vídeos de YouTube, Masahiro Sakurai explica que el nombre Super Smash Bros. proviene del hecho de que la serie de juegos de lucha trata básicamente sobre "amigos que resuelven pequeñas fricciones". Según Sakurai Masahiro, el fallecido ex presidente de Nintendo, Satoru Iwata, también participó en la formulación del nombre de "Super Smash Bros. Brawl"."Iwata-san también participó en la idea del nombre 'Super Smash Bros.'. A los miembros de nuestro equipo se les ocurrieron muchos nombres y palabras posibles que podríamos usar", explica Masahiro Sakurai en detalle en el vídeo. Luego mantuvieron una reunión con Shigesato Itoi, el productor de la serie Earthbound, para ultimar el título de la serie. Masahiro Sakurai añadió: "Iwata-san eligió la palabra 'hermanos'. Su razonamiento fue que, aunque los personajes no eran hermanos en absoluto, el uso de la palabra añadía el matiz de que no sólo estaban peleando: eran amigos, estamos resolviendo algunos problemas menores. fricciones! ”
Además del origen del nombre de Super Smash Bros., Masahiro Sakurai también compartió su primer encuentro con Satoru Iwata y otros gratos recuerdos del expresidente de Nintendo. Según Masahiro Sakurai, Iwata ayudó personalmente a escribir el código del prototipo de Super Smash Bros. (entonces titulado Dragon King: Fighting Game para Nintendo 64).
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As of now, there is no official announcement confirming that Yakuza: Pirate Yakuza—a rumored or speculative title—will launch in Hawaii or anywhere else. The Yakuza series, developed by Ryu Ga Gotoku Studio and published by Sega, is known for its deep storytelling, action-adventure gameplay, and roots in Japanese culture. While the franchise has had several entries released globally, including on PlayStation consoles and PC, there is no verified information about a game titled Yakuza: Pirate Yakuza.
It’s possible that the mention of a "demo launch in Hawaii" refers to a promotional event, a local gaming convention, or a misinterpretation of news. Sega and Ryu Ga Gotoku Studio have occasionally held special events or demo screenings at locations like E3, Tokyo Game Show, or regional gaming expos, but Hawaii has not been a known launch site for major Yakuza titles.
For accurate and up-to-date information, it’s recommended to check official sources such as:
Sega’s official website: https://www.sega.com
Ryu Ga Gotoku Studio’s official social media channels
PlayStation’s official announcements
If a new Yakuza title is officially announced in the future, it will likely be revealed through these trusted channels.
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I wish I could have told you,
not just with words,
but with the weight of a lifetime of quiet gratitude.
Thank you for the laughter you never knew you gave me—
the way your stories, even the ones you didn’t finish,
still found their way into my heart.
Thank you for the way you showed up,
not with grand gestures,
but in the small things:
the way you’d nod when I spoke,
the way you remembered my coffee order,
how you’d hum along to old songs
like you were trying to keep the music alive.
Thank you for being real.
Not perfect—never perfect,
but real.
And in a world that often demands perfection,
that honesty was a gift.
I would have told you
how much your presence shaped my sense of what it meant to be kind,
to be steady,
to be someone who listens even when they don’t have answers.
I would have said:
Thank you for teaching me that strength isn’t loud.
That it’s in the stillness.
In the way you held space,
even when you were hurting too.
And if I could have said it face to face—
not in some distant dream,
not through a letter I’ll never send—
I’d have looked you in the eyes
and whispered:
“I saw you.
I felt you.
And I’ll carry you,
not as a memory,
but as a quiet kind of love
that never needed to be spoken
to be known.”
So here it is,
not to you,
but to the man you were—
the man I never got to thank
in the way he deserved.
And in that way,
I finally do.
Thank you.
And I’m sorry I didn’t say it sooner.
But I say it now—
with everything I am.
And that’s enough.
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