"Wonder Woman Game Cancellation Called 'Incredible and Ambitious' by Ex-Consultant"
The decision by Warner Bros. to cancel the highly anticipated Wonder Woman action game and close Monolith Productions left fans disheartened. However, insights from comic book writer and consultant Gail Simone, who worked closely with Monolith on the project, have shed light on the game's potential. Simone described the canceled title as an "extraordinary achievement," emphasizing its quality and uniqueness. "It was absolutely amazing. While I can’t delve into specifics for various reasons, I can assure you that every effort was made to ensure this wasn’t just another game but a truly exceptional Wonder Woman experience—a benchmark epic," she remarked.
Simone highlighted the dedication of the entire team behind the project. "Everyone who worked on it gave 100%. The programmers, artists, designers—every single person on the team was deeply committed to making the final product as close to perfection as possible. I’ve rarely worked with a group so dedicated to excellence."
Monolith's commitment to authenticity was evident as they invested significant effort into weaving every aspect of the game into the DC Universe. According to Simone, fans of the comics would have experienced the game as a "dream come true." Despite its unfortunate cancellation, the project stands as a testament to Monolith's ambition and creativity, leaving a legacy of what could have been a landmark in the realm of superhero gaming.
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