Marvel Rivals game-breaking bug punishes players with low FPS
A Reddit user uncovered a game-breaking bug in Marvel Rivals that unfairly disadvantages players with less powerful computers. Low FPS (frames per second) causes several heroes to move slower and inflict reduced damage! Given Marvel Rivals' demanding system requirements, this effectively transforms the game into a pay-to-win experience—but instead of paying the developers, players are forced to upgrade their PC hardware.
This is clearly a significant bug, not an intended game mechanic. However, a swift fix isn't likely. The root cause involves the Delta Time parameter, a crucial element in ensuring consistent game performance regardless of frame rate. Resolving this complex issue will require considerable development time.
The following Marvel Rivals heroes are currently affected:
- Doctor Strange
- Wolverine
- Venom
- Magik
- Star-Lord
These characters exhibit slower movement, reduced jump height, and diminished damage output. Other heroes may also be impacted. Until the bug is fixed, optimizing your FPS, even at the cost of visual fidelity, is the recommended workaround.
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