Дом Новости Monster Hunter Wilds Dev Capcom пытается укротить требования к ПК с устроением

Monster Hunter Wilds Dev Capcom пытается укротить требования к ПК с устроением

Автор : Scarlett Обновлять : Feb 20,2025

С приближением выпуска Monster Hunter Wilds 28 февраля, Capcom активно исследует способы снижения рекомендуемых спецификаций GPU.

Это подтверждение происходит из официальной учетной записи German Monster Hunter X/Twitter, которая также объявила о исследовании Capcom специального инструмента для бенчмаркинга ПК.

В настоящее время рекомендуемая конфигурация для 30 кадров в секунду при 1080p включает в себя NVIDIA GTX 1660 SUPER или AMD RADEON RX 5600 XT. Эта минимальная настройка также требует внутреннего разрешения 720p, увеличившись до 1080p через DLSS или FSR в самых низких графических настройках.

Для 60 кадров в секунду при 1080p с технологиями масштабирования и генерации кадров Capcom предлагает RTX 2070 Super, RTX 4060 или AMD RX 6700 XT. Примечательно, что только RTX 4060 поддерживает генерацию кадров NVIDIA; 2070 Super и 6700 XT полагаются на FSR 3, который демонстрировал артефакты призраков в предыдущей бета -версии.

Нацеливание на 60 кадров в секунду с генерацией кадров может быть не оптимальным, так как цифровой литейный завод предлагает базовую линию 40 кадров в секунду для игр от третьего лица. Производительность суб-60 FPS с масштабированием может привести к увеличению задержки и менее отзывчивому ощущению.

Открытая бета-версия выявила борьбу с производительностью для игроков с оборудованием более низкого класса, включая карты среднего класса, такие как RTX 3060, особенно низколодосленная ошибка, влияющая на детали текстуры.

Monster Hunter Wilds использует двигатель Capcom RE, ранее представляемый в таких названиях, как Resident Evil 7, Devil May Cry 5, Monster Hunter Rise и Street Fighter 6, как правило, известный в сглаживании кросс-платформенных выступлений.

Тем не менее, производительность двигателя RE в более крупных играх открытого мира с многочисленными NPC и врагами, такими как ожидаемый Dragon's Dogma 2, вызвал опасения. Поэтому усилия CAPCOM по снижению требований графического процессора имеют решающее значение для приема на ПК в игре.

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