Hogar Noticias El director de INZOI confirma las características con la comunidad con la comunidad

El director de INZOI confirma las características con la comunidad con la comunidad

Autor : Ryan Actualizar : May 03,2025

Esta semana, los desarrolladores de Inzoi están tomando un merecido descanso para celebrar el Año Nuevo, disfrutando de unas vacaciones de tres días en Corea del Sur. Antes de alejarse, Hyungjun "Kjun" Kim, el líder del proyecto, proporcionó ideas valiosas sobre las características que los fanáticos han solicitado ansiosamente el juego. Compartió cuáles de estas características se implementarán y hasta qué punto, asegurando que los jugadores tengan una comprensión clara de qué esperar.

El director de Inzoi confirmó algunas de las características que desean la comunidad. Imagen: Discord.gg

En Inzoi, los jugadores tendrán la emocionante oportunidad de usar tecnología real de captura facial para crear plantillas para elaborar zois. Esta característica, ya destacada como muy conveniente en los anuncios de verano, se simplifica aún más, como lo enfatizan Kjun. El objetivo es optimizar el proceso de creación de Zois, haciéndolo más accesible y fácil de usar para todos.

Otra característica muy esperada es la inclusión de mascotas dentro del juego. Si bien los jugadores tendrán que esperar un poco más, ya que esta característica no estará disponible durante el acceso temprano, la promesa de tener sus propios compañeros peludos en Inzoi seguramente excitará a los fanáticos. Curiosamente, el propio Kjun es un gran amante de los animales, lo que agrega un toque personal a esta característica.

En términos del entorno del juego, Inzoi contará con edificios altos, con una tapa establecida en 30 pisos. Aunque el motor del juego teóricamente admite construcciones más altas, esta limitación está en su lugar para abordar posibles problemas de rendimiento, asegurando una experiencia de juego sin problemas para todos los jugadores.

El juego también incluirá estaciones de servicio e introducirá peleas completas, alejándose del mecánico de bofetadas inicial que se sintió demasiado superficial para los jugadores. Kjun escuchó los comentarios e realizó mejoras significativas, asegurando que las peleas ahora tengan claros ganadores y perdedores, agregando profundidad y emoción al juego.

Por último, Inzoi contará con un tutorial integral, una adición reflexiva ya que los desarrolladores anticipan que muchos recién llegados no están familiarizados con el género intentarán el juego. Este nivel de consideración y compromiso con la experiencia del jugador ciertamente merece elogios.

A partir de ahora, Krafton todavía está planeando lanzar a Inzoi en el acceso temprano a fines de marzo, sin que actualmente no se esperen más demoras. Los jugadores pueden esperar sumergir en este juego innovador y experimentar las características que se han hecho cuidadosamente elaboradas en función de sus comentarios y deseos.

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