Hogar Noticias Parkour atletas revise los movimientos de sombreados de creessin's Creed

Parkour atletas revise los movimientos de sombreados de creessin's Creed

Autor : Owen Actualizar : Apr 28,2025

Assassin’s Creed Shadows Movimientos revisados ​​por dos atletas de Parkour

Sumérgete en el mundo de Assassin's Creed Shadows, ya que dos atletas profesionales de Parkour proporcionan una verificación de la realidad sobre la mecánica Parkour del juego. Descubra la autenticidad de los movimientos del juego y cómo Ubisoft ha dado vida a la era del Japón feudal.

Assassin's Creed Shadows preparándose para su lanzamiento

Assassin's Creed Shadows hace un "crimen de odio contra Parkour"

Assassin’s Creed Shadows Movimientos revisados ​​por dos atletas de Parkour

En un reciente video de Reality Gamer Reality lanzado el 15 de marzo, Toby Segar y Benj Cave del equipo Storror del Reino Unido, ambos fanáticos de la serie Assassin's Creed, ofrecieron sus ideas sobre el realismo del Parkour de Assassin's Creed Shadows. El dúo, que también está desarrollando su propio videojuego basado en Parkour, Storror Parkour Pro, diseccionó varios elementos de juego.

Segar destacó un clip de AC Shadows, donde el protagonista Yasuke realiza lo que declararon con humor un "crimen de odio contra Parkour". Señaló el uso de Yasuke de una "rodilla alpina" para ascender una repisa, un movimiento considerado poco práctico en la comunidad de Parkour debido al riesgo de que lesiones por soportar todo el peso corporal en la rodilla.

Assassin’s Creed Shadows Movimientos revisados ​​por dos atletas de Parkour

Cave también criticó la interpretación del juego de Parkour, señalando las hazañas poco realistas, como las estructuras de trepadora sin repisas y el equilibrio en los triunfos. Hizo hincapié en la versión ficticia de la serie sobre Parkour, particularmente la resistencia interminable del protagonista, diciendo: "En Parkour, nadie se dirige y se compromete a cosas sin mirar. En Parkour de la vida real, comprobas, mides, te preparas y es un proceso más lento".

Si bien Assassin's Creed Shadows, como la mayoría de los videojuegos, no se adhiere estrictamente a la mecánica de la vida real, Ubisoft ha avanzado para mejorar el realismo de su parkour. En una entrevista de IGN de ​​enero, el director del juego de AC Shadows, Charles Benoit, explicó que el retraso del lanzamiento del juego era refinar estas mecánicas de Parkour.

Acercando a los jugadores a Japón feudal

Assassin’s Creed Shadows Movimientos revisados ​​por dos atletas de Parkour

Más allá de Parkour, Ubisoft está enriqueciendo la experiencia de Assassin's Creed Shadows con una profunda inmersión en la historia del Japón feudal. El gerente de comunicaciones editoriales de Ubisoft, Chastity Vicencio, detalló el 18 de marzo cómo la sección "Descubrimiento cultural" en el juego servirá como un códice en el juego. Esta característica proporcionará más de 125 entradas enciclopédicas sobre la historia, el arte y la cultura del período Azuchi-Momoyama, creado con aportes de historiadores y apoyados por imágenes de varios museos e instituciones.

Assassin’s Creed Shadows Movimientos revisados ​​por dos atletas de Parkour

Crear este mundo inmersivo no estaba exento de desafíos. En una entrevista con The Guardian el 17 de marzo, los desarrolladores discutieron los obstáculos enfrentados en el recreo auténtico Japón feudal. El productor ejecutivo de Ubisoft, Marc-Alexis Coté, compartió el deseo de larga data de establecer un juego de Assassin's Creed en Japón, diciendo: "He estado en [esta] franquicia durante 16 años y creo que cada vez que comenzamos un nuevo juego, Japón aparece y preguntamos, ¿es este el momento?"

El director creativo de Ubisoft, Johnathan Dumont, agregó que el equipo hizo todo lo posible, colaborando con los historiadores y viajando a Kioto y Osaka para capturar la esencia de la época. A pesar de los desafíos tecnológicos, como representar con precisión la luz en las montañas de Japón, la dedicación del equipo ha valido la pena. Coté señaló: "Las expectativas han sido tan altas en todo momento. Ha sido un desafío".

Assassin's Creed Shadows está programado para su lanzamiento el 20 de marzo de 2025, y estará disponible en PlayStation 5, Xbox Series X | S y PC. Estén atentos para más actualizaciones revisando nuestros artículos relacionados.

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