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19 Best Weapons In Divinity Original Sin 2

Author : Jacob Update : Feb 27,2025

Divinity: Original Sin 2's Top 19 Weapons: A Comprehensive Guide

Divinity: Original Sin 2 boasts a vast arsenal. Weapon effectiveness hinges on party composition, skills, and overall strategy. However, some weapons stand out due to unique abilities, stat boosts, or sheer damage output. This updated guide (January 13, 2025) highlights some of the most potent armaments, including options accessible through diplomacy, endgame encounters, and NPC merchants. While Larian Studios' next project is a new IP, the depth of Divinity: Original Sin 2 ensures countless hours of gameplay, especially for those seeking the best weapons.

  1. Fang of the Winter Dragon: (Act 1)

  • Stats: 4-5 Water Damage, 23-25 Physical Damage, 10% Crit Rate, 155% Crit Damage, +1 Strength, +1 Intelligence, +1 Warfare, +1 Hydrosophist, 5% Chilled (1 turn), 25% Cleave.
  • Acquisition: Defeat Slane, the Chained Winter Dragon, southwest of Fort Joy. Choosing diplomacy forfeits this weapon.
  1. Morning's Light: (Act 1/2)

  • Stats: 155% Crit Damage, +2 Finesse, +1 Ranged, +1 Huntsman, Marked (2 turns).
  • Acquisition: From Corbin Day; killing him prevents future weapon upgrades. A solid early-game bow.
  1. Eternal Stormblade: (Act 3)

  • Stats: 14-16 Air Damage, 70-78 Physical Damage, 15% Crit Rate, 155% Crit Damage, +3 Memory, +6 Initiative, 20% Stunned (2 turns), 10% Shocked (1 turn).
  • Acquisition: Found in the Murky Cave, Act 3, guarded by four challenging enemies. Decent for Act 3, but likely outclassed later.
  1. Lohar's Two-Handed Source Hammer: (Mid-game)

  • Stats: 82-87 Physical Damage, 20% Crit Rate, 155% Crit Damage, +3 Strength, +1 Warfare, +1 Two-Handed, 15% Knocked Down (2 turns). Grants Onslaught and All In skills.
  • Acquisition: Reward for completing the "Shadow Over Driftwood" quest. Excellent for brawlers.
  1. Hanal Lechet: (Act 2)

  • Stats: 6-7 Water Damage, 35-40 Physical Damage, +2 Strength, +1 Constitution, +1 Two-Handed, +1 Hydrosophist, 25% Frozen (1 turn), 5% Chilled (1 turn), 25% Cleave. Grants All In skill.
  • Acquisition: Found in a locked chest near an overturned carriage on Reaper's Coast. Strong crowd control effects.
  1. The Illuminator: (Mid-game)

  • Stats: 2-3 Fire Damage, 11-12 Physical Damage, 10% Crit Rate, 150% Crit Damage, +1 Pyrokinetic, 50% Necrofire (1 turn), 10% Burning (1 turn).
  • Acquisition: Dropped by Scapor during the "Burning Pigs" quest. Combines fire and physical damage.
  1. Dumora Lam: (Late-game)

  • Stats: +3 Intelligence, +2 Geomancer, +1 Dual Wielding, Creates poison puddle, +159% Damage, 1 Rune Slot. Grants Siphon Poison skill.
  • Acquisition: Found in a runed chest in Dramahlihk's home plane (requires Lohse in party and Malady alive). Excellent poison manipulation.
  1. Deiseis Riveil: (Late-game)

  • Stats: 149-183 Physical Damage, +5% Crit Rate, +150% Crit Damage, +3 Finesse, +2 Huntsman, +1 Ranged, 25% Bleeding (2 turns), 25% Cleave. Grants Glitter Dust skill.
  • Acquisition: Purchased from Trader Non outside the Cathedral. High damage output and anti-invisibility.
  1. Executor Ninyan's Axe: (Late-game)

  • Stats: 20% Crit Chance, 160% Crit Damage, +2 Strength, +1 Warfare, 10% Frozen (1 turn), 20% Crippled (2 turns), 10% Chilled (1 turn).
  • Acquisition: Dropped by Executor Ninyan only if killed; saving Meistr Siva prevents acquisition.
  1. Chamore Doran: (Late-game)

  • Stats: 160% Crit Damage, +2 Intelligence, +1 Dual Wielding, +1 Summoning, +1 Aerotheurge, 20% Sleep (1 turn), Immunity to Sleep.
  • Acquisition: Purchased from Trader Ovis in Driftwood Square. Unique sleep effect and boosts for spellcasters.
  1. Harrowblade: (Late-game)

  • Stats: +160% Crit Damage, +3 Strength, 20% Suffocating (1 turn), 20% Burning (1 turn), +14% Life Steal.
  • Acquisition: Purchased from Quartermistress Anna in the Blackpits. Excellent for life steal builds.
  1. Loic's Discipline: (Late-game)

  • Stats: +160% Crit Damage, +3 Memory, +3 Intelligence, +2 Pyrokinetic, Summons Cursed Fire.
  • Acquisition: Dropped by Loic the Immaculate in Arx Outskirts. Powerful for spellcasters.
  1. Voor D'Aravel: (Late-game)

  • Stats: Grants Guardian Angel skill, 9 Poison, +3 Strength, +2 Constitution, +2 Warfare, 25% Taunt (2 turns).
  • Acquisition: Found in an ornate chest in the Lizard Consulate's Garden, Arx. Excellent tank weapon.
  1. The Reckoning: (Late-game)

  • Stats: 150% Crit Damage, +2 Strength, +2 Intelligence, +2 Necromancy.
  • Acquisition: Dropped by The Hammer. High damage output, ideal for battlemages.
  1. Vord Emver: (Late-game)

  • Stats: 125-131 Water Damage, 208-218 Physical Damage, 5% Crit Rate, 155% Crit Damage, +3 Finesse, +2 Huntsman, +1 Ranged, -1 Movement, 20% Frozen (2 turns), 20% Life Steal, 5% Accuracy. Grants Cryotherapy skill.
  • Acquisition: Held by a minion of Karon during the "Past Mistakes" quest. Powerful ranged weapon for cryo specialists.
  1. Lucian's Divine Staff: (Late-game)

  • Stats: 219-267 Water Damage, 155% Crit Damage, +3 Intelligence, +2 Constitution, +2 Wits, +2 Hydrophist, +6 Initiative. Grants Healing Ritual and Staff of Magus skills.
  • Acquisition: Stolen from a chest in the Arx Cathedral. Combines healing and offensive capabilities.
  1. Domoh Dumora: (Late-game)

  • Stats: Causes Burn and Bleeding (3 turns), +110% Damage, Terrified (1 turn). Grants Backstabbing skill.
  • Acquisition: Found under a pet basket outside Arhu's Chambers in Arx. Exceptional dagger with high damage and status effects.
  1. Swornbreaker: (Late-game)

  • Stats: +3 Strength, +3 Intelligence, +2 Necromancy, 20% Accuracy, 20% Crit Rate, +165% Damage. Grants Swornbreaker skill.
  • Acquisition: Found in Linder Kemm's Vault or crafted on Nameless Isle. Unrepairable, but incredibly powerful while it lasts.
  1. Falone Scythe: (Late-game)

  • Stats: +3 Strength, +1 Two-Handed, 25% Decay (2 turns), 20% Crit Rate, 260% Damage. Grants Living on the Edge and All In skills.
  • Acquisition: Stolen from a statue in the Arx Cathedral. The most powerful weapon in the game, offering immense damage and unique abilities.

This guide provides a starting point for your weapon hunt. Experimentation and strategic choices will ultimately determine the "best" weapons for your playstyle.