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"El director multijugador de Call of Duty Studio sale"

Autor : Ellie Actualizar : Apr 16,2025

"El director multijugador de Call of Duty Studio sale"

Resumen

  • El director creativo multijugador de Call of Duty, Greg Reisdorf, ha dejado los juegos de Sledgehammer después de 15 años de servicio.
  • Jugó un papel fundamental en el desarrollo de varios títulos de Call of Duty, comenzando con Modern Warfare 3 en 2011.
  • Reisdorf lideró el desarrollo multijugador para Call of Duty de 2023: Modern Warfare 3, incluidos los modos de temporada en vivo y el contenido.

El director creativo multijugador de Call of Duty, Greg Reisdorf, anunció su partida de los juegos de Sledgehammer después de un mandato dedicado de 15 años. A lo largo de su tiempo en el estudio, Reisdorf fue fundamental en el desarrollo de todos los títulos de Call of Duty producidos por los juegos de Sledgehammer, comenzando con el icónico Call of Duty: Modern Warfare 3 lanzado en 2011.

Fundada el 21 de julio de 2009 en Foster City, California, Sledgehammer Games dejó su huella rápidamente al lanzar Modern Warfare 3 solo dos años después. Con los años, el estudio ha colaborado con gigantes de la industria como Treyarch, Infinity Ward y Raven Software en numerosos títulos de Call of Duty, incluido el reciente lanzamiento de 2024, Call of Duty: Black Ops 6 y el favorito de los fanáticos Call of Duty: Warzone.

El 13 de enero, Greg Reisdorf recurrió a Twitter para confirmar su salida de los juegos de Sledgehammer el 10 de enero. En un hilo sincero, compartió su viaje y las importantes contribuciones que hizo a la franquicia. Su carrera en Sledgehammer comenzó con un trabajo notable en Modern Warfare 3, incluida la Misión de la Campaña de la Tierra Scorched y la secuencia apasionante en la Misión Blood Brothers, donde el jabón está en una camilla, que Reisdorf describió como uno de los momentos más divertidos y caóticos en los que trabajó.

El director creativo multijugador de Call of Duty, Greg Reisdorf, deja los juegos de Sledgehammer después de 15 años

Reisdorf estaba a la vanguardia de la era de Call of Duty "Boots Off the Ground, contribuyendo significativamente a Call of Duty: los sistemas de juego de la guerra avanzada, como saltos de impulso, esquivación y recargas tácticas. También desarrolló firmas de armas únicas, armas de energía y mapas multijugador para la guerra avanzada. Sin embargo, expresó sentimientos encontrados sobre el sistema "Pick 13", creyendo que las rayas no deberían influir en elementos esenciales como las armas primarias y secundarias.

Reflexionando sobre Call of Duty: WW2, Reisdorf discutió las limitaciones iniciales del sistema de divisiones, que bloqueó las armas a clases específicas y la libertad restringida del jugador. Le complació que esta decisión se invirtiera rápidamente después del lanzamiento. Sus contribuciones a Call of Duty: el multijugador de Vanguard incluyeron el descubrimiento del juego y los mapas tradicionales de tres carriles, que favoreció para su divertido juego sobre la simulación militar.

En su proyecto final en Sledgehammer, Reisdorf lideró el desarrollo de mapas multijugador para Call of Duty: Modern Warfare 3 de 2023. Dimitió la oportunidad de volver a visitar y mejorar los mapas clásicos de Warfare 2 (2009), como agregar el cráneo de Shepherd al óxido. Como director creativo de Multiplayer, supervisó directamente los modos de temporada en vivo de Modern Warfare 3, incluidos los pasos de nieve de la temporada 1 y los modos de vacaciones infecciosas. Durante el año, Reisdorf trabajó en más de 20 modos para el apoyo posterior al lanzamiento de Modern Warfare 3 y expresó su entusiasmo por sus futuros esfuerzos en la industria del juego.

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