ニュース Biowareが集中力を大量効果にシフトすると、ドラゴンエイジチームが解雇されました

Biowareが集中力を大量効果にシフトすると、ドラゴンエイジチームが解雇されました

著者 : Natalie アップデート : May 04,2025

Biowareでの大幅なシフトで、Dragon Ageチームの主要な開発者は、Mass Effectシリーズの次の記事にのみ焦点を当てるためにスタジオの再構築に続いて出発を発表しました。 1月29日、IGNは、BioWareがEA内の他のプロジェクトに開発者のいくつかを再割り当てし、Mass Effect 5への完全なピボットを合図したと報告しました。

BiowareのゼネラルマネージャーであるGary McKayは、スタジオが完全な開発サイクル間の時間を利用して「私たちの働き方を再考する」と説明しました。彼は、この開発のこの段階で、スタジオの完全なサポートはMass Effect 5に必要ではないと述べました。

EAはすでに不特定数のBioWare開発者を会社内で同等の役割にしていますが、ドラゴンエイジチームの一部のメンバーは解雇に直面しています。これらの開発者は、EA内の他の職に応募する機会を与えられています。この発表をきっかけに、編集者のKarin West-Weekes、ナラティブデザイナー、Dragon Age:The Veilguard Trick Weekes、編集者のRyan Cormier、プロデューサーのJen Cheverie、およびシニアシステムデザイナーのMichelle Flammを含むいくつかのBioware開発者は、スタジオ経由のメディアからの出発を確認しました。

この動きは、 2023年のBiowareでのレイオフのラウンドと、最近のドラゴンエイジの出口であるベイルガードディレクターのコリンブッシュに続きます。 Biowareの労働力への影響の詳細についてIGNが尋ねられたとき、EAの反応は曖昧なままであり、スタジオには「開発のこの段階でマス効果に取り組む適切な役割の適切な数の人々」があることを強調しました。

ドラゴンエイジの開発:ベイルガードは先週、最終的なメジャーアップデートで終了しました。このゲームは、10年ぶりのファンタジーRPGシリーズの最初の新しいエントリをマークしたもので、発売とその後のパフォーマンスの両方の点で期待を満たしていませんでした。 Biowareは、Dragon Age:The Veilguardが発売後のDLCを受け取らないことを確認しました。さらに、 EAは、Dragon Age:The Veilguardが販売目標を50%下回り、300万の目標に対して150万人のプレーヤーしか達成しなかったことを認めました。ゲームの開発には、レイオフいくつかのプロジェクトのリードの退任など、課題が満ちていました。

EAは、Mike Gamble、Preston Watamaniuk、Derek Watts、Parrish Leyなどの元のMass Effect Trilogyの退役軍人が率いるBiowareの「コアチーム」が、次のMass Effectゲームの開発に焦点を当てていることを確認しました。

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