Sellout of Skin Prices Post-Launch Amid Spectre Overreaction
Following significant player backlash over pricing, Spectre Divide developer Mountaintop Studios swiftly adjusted in-game skin and bundle costs just hours after the online FPS title's launch. This article details the studio's response and the resulting player reaction.
Spectre Divide Addresses High Skin Prices After Player Outcry
30% SP Refund for Early Purchasers
Mountaintop Studios announced a price reduction for in-game weapons and character skins, addressing concerns regarding their initially high cost. Prices were slashed by 17-25%, depending on the item, as confirmed by game director Lee Horn. This decision followed immediate negative feedback from the community upon the game's release.
In an official statement, the studio acknowledged player feedback, stating their commitment to price adjustments. "Weapons & Outfits will see permanent price reductions of 17-25%. Players who purchased items prior to this change will receive a 30% SP [in-game currency] refund," the statement read. The refund is rounded up to the nearest 100 SP. Notably, the Starter pack, Sponsors, and Endorsement upgrades remain unaffected. The studio clarified that players who purchased the Founder's or Supporter packs and these additional items will receive the extra SP added to their accounts.
While some players welcomed the price adjustments, the overall reaction remains mixed, mirroring the game's currently negative Steam reviews (49% negative at the time of writing). The initial pricing sparked a wave of negative reviews, pushing the game's overall rating to "Mixed". Social media comments were varied; some praised the studio's responsiveness to player feedback, while others voiced continued skepticism and concerns about the game's long-term viability given the initial pricing strategy and the potential for future competition. Suggestions for further improvements, such as the ability to purchase individual items from bundles, were also raised. One player expressed disappointment that the price adjustment came after the negative player response, highlighting the importance of appropriate pricing from the outset for a free-to-play game.
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