Дом Новости Halo становится нереальным, многообещающим улучшенным игровым опытом

Halo становится нереальным, многообещающим улучшенным игровым опытом

Автор : Bella Обновлять : Jan 26,2025

Halo Studios Switches to Unreal Engine 5 to Make “The Best Possible” Halo Titles Microsoft подтвердила разработку нескольких новых игр Halo, совпадая с ребрендинг 343 отраслей промышленности в «Halo Studios».

xbox Game Studios '343 Industries Rebrands в качестве Halo Studios

Halo Studios вступает в новую эру разработки игры Halo

Halo Studios, принадлежащая Microsoft (ранее 343 Industries), объявила, что работает над несколькими новыми названиями Halo. Это объявление в сочетании с ребрендингом студии, что означает новый старт для франшизы.

«История Halo имеет две разные главы: Bungie и 343 промышленности», - заявил глава студии Пьер Хинце. «Теперь мы отвечаем на спрос игроков на большее. Мы не просто повышаем эффективность развития; мы заново изобретаем то, как мы создаем игры ореола. Это знаменует собой начало новой главы».

Студия будет использовать Epic Games 'Unreal Engine 5 (UE5) для будущих гало -гало. Репутация UE5 для высококачественной графики и реалистичной физики хорошо известна. Генеральный директор EPIC Тим Суини написал в Твиттере: «Первый ореол, переопределенный консольных игр в 2001 году, и Halo последовательно раздвигал границы. Epic Halo Studios выбрала наши инструменты для своих будущих проектов!»

Лидерская команда Halo рассказала о новом направлении франшизы. Хинце объяснил: «Ранее мы переоценивали условия создания успеха Halo Infinite». Сдвиг к UE5, добавил он, допускает более качественные игры. «Наша единственная фокус - создание лучших гало -игр», - подчеркнул он.

Halo Studios Switches to Unreal Engine 5 to Make “The Best Possible” Halo Titles Halo Franchise Coo Elizabeth van Wyck добавила: «Успех зависит от создания игр, которые хотят игроки. Эта новая структура дает разработчикам игр принимать ключевые решения. Мы активно ищем более широкие отзывы игроков, чтобы направлять наше направление. В конечном счете, игрок. Оценка имеет первостепенное значение. "

Художественный директор студии Крис Мэтью выделил преимущества UE5 в соответствии с ожиданиями фанатов. «Некоторым компонентам Slipspace почти 25 лет», - отметил он. «В то время как 343 непрерывно разработал его, Unreal предлагает функции, недоступные в SlipSpace, функции, которые потребуют огромного времени и ресурсов для воспроизведения».

UE5 также оптимизирует обновления и новую доставку контента. Ван Вик заявил: «Речь идет не только о времени разработки, но и обновления скорости и отзывчивости к желаниям игроков». Halo Studios начал набор для этих новых проектов. Halo Studios Switches to Unreal Engine 5 to Make “The Best Possible” Halo Titles

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