ニュース Bloodborne PCエミュレーション:ほぼ完璧な60 fpsが達成されました

Bloodborne PCエミュレーション:ほぼ完璧な60 fpsが達成されました

著者 : Blake アップデート : Mar 14,2025

Bloodborne PCエミュレーション:ほぼ完璧な60 fpsが達成されました

Digital FoundryのThomas Morganは最近、Shadps4エミュレーターのペースをBloodborneに置き、そのパフォーマンスとコミュニティ作成された機能強化の影響を分析しました。彼のテストでは、RaphaelThegreatのカスタムブランチに基づいてDiegolix29によるShadps4ビルド0.5.1を使用し、いくつかのビルドを試した後、彼のAMD Ryzen 7 5700XおよびGeForce RTX 4080システムで優れたパフォーマンスを選択しました。

モーガンは、歪んだポリゴンとして顕在化する視覚的な不具合を排除するために重要であるため、頂点爆発修正modを強調しています。このmodはゲーム前のキャラクターフェイスのカスタマイズを無効にしますが、よりスムーズな視覚体験に必要なトレードオフです。他のMODは必要ありません。 Shadps4の組み込みメニューは、60FPSサポート、最大4Kまでの解像度スケーリング、クロマティック異常の切り替えなど、広範なオプションを提供します。

時々スタッターが存在している間、モーガンは、血液植生がほとんど安定した60fpsフレームレートを維持していることを発見しました。より高い解像度(1440pおよび1800p)を使用した実験により、視覚が改善されましたが、大幅なパフォーマンスの低下と頻繁なクラッシュが犠牲になりました。したがって、彼は最適な安定性のために1080p(ネイティブPS4解像度)または1152pに固執することを推奨しています。

モーガンは、Shadps4のBloodborneをエミュレートする能力は驚くべき偉業であり、いくつかの技術的な課題にもかかわらず、エミュレーターの全体的なパフォーマンスを称賛すると結論付けています。ゲームは印象的にうまく機能しており、これはShadps4開発チームにとって重要な成果となっています。

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