Home News 17 Year Old Spends $25,000 on Monopoly GO

17 Year Old Spends $25,000 on Monopoly GO

Author : Audrey Update : Feb 19,2025

17 Year Old Spends $25,000 on Monopoly GO

Monopoly GO's Microtransaction Problem: A $25,000 Case Study

A recent incident highlights the significant financial risks associated with in-app purchases in mobile games. A 17-year-old reportedly spent a staggering $25,000 on Monopoly GO microtransactions, underscoring the potential for uncontrolled spending within freemium game models.

This isn't an isolated case. Numerous players have reported substantial in-game spending in Monopoly GO, with one user admitting to spending $1,000 before deleting the app. The ease with which these costs accumulate is a major concern, as evidenced by the Reddit post (since removed) detailing the $25,000 expenditure made by the teenager. The post's author, a step-parent, sought advice on obtaining a refund, but comments suggested the game's terms of service likely hold the user responsible for all purchases, regardless of intent. This practice is common in freemium games, a model that has proven highly lucrative, as demonstrated by Pokemon TCG Pocket's $208 million in first-month revenue.

The Ongoing Debate Surrounding In-Game Microtransactions

The Monopoly GO incident adds to the ongoing controversy surrounding in-game microtransactions. Similar issues have led to lawsuits against major gaming companies, such as the class-action lawsuits filed against Take-Two Interactive regarding NBA 2K's microtransaction system. While this particular Monopoly GO case may not reach litigation, it underscores the widespread frustration and financial harm caused by these practices.

The profitability of microtransactions is undeniable; Diablo 4, for example, generated over $150 million in microtransaction revenue. The strategy's effectiveness lies in its ability to encourage smaller, incremental spending rather than larger, single purchases. However, this very feature contributes to the perception of deceptive practices, leading players to spend significantly more than initially intended.

The Reddit user's predicament serves as a cautionary tale. The ease with which substantial sums can be spent in Monopoly GO and similar games highlights the need for greater awareness and responsible spending habits among players and improved safeguards against accidental or excessive purchases.