Home News 2XKO Alpha Playtest Feedback Taken into Serious Consideration

2XKO Alpha Playtest Feedback Taken into Serious Consideration

Author : Emery Update : Mar 04,2025

2XKO Alpha Playtest: Addressing Player Feedback and Refining Gameplay

2XKO Alpha Playtest Feedback Taken into Serious Consideration

The 2XKO Alpha Lab Playtest, only four days old, has already generated significant player feedback. This article details 2XKO's plans to address these concerns and refine the upcoming fighting game.

Addressing Combo Concerns and Tutorial Improvements

2XKO director, Shaun Rivera, announced on Twitter (X) that adjustments are underway based on playtest feedback. The League of Legends-themed game attracted a large player base, leading to online discussions about devastating, potentially unfair combos. While Rivera praised the "really creative" combos, he acknowledged that excessively long combos with minimal opponent control ("super long periods of low-to-zero agency") are undesirable.

2XKO Alpha Playtest Feedback Taken into Serious Consideration

Key changes include reducing the frequency of Touch of Death (TOD) combos—instant kills from full health. The goal is to maintain the game's fast-paced action while ensuring balanced gameplay. While some TODs were anticipated, Rivera confirmed that the team is analyzing data and player feedback to make TODs exceptional outcomes requiring high skill and resources.

The Tutorial Mode has also received criticism. While the game is considered easy to learn, mastering its complexities presents a steeper challenge. The lack of skill-based matchmaking in the playtest exacerbated this, pitting novices against experienced players. Professional player Christopher "NYChrisG" described 2XKO as potentially not for everyone, citing its complex six-button system and intricate gameplay.

Rivera confirmed that the tutorial will be significantly improved, acknowledging player feedback calling for a more robust tutorial, potentially modeled after successful systems in games like Guilty Gear Strive and Street Fighter 6. A Reddit post further highlights the developers' commitment to improving the tutorial based on player suggestions.

Maintaining Enthusiasm Amidst Feedback

2XKO Alpha Playtest Feedback Taken into Serious Consideration

Despite the criticisms, 2XKO has garnered significant enthusiasm. Professional player William "Leffen" Hjelte streamed 19 hours of gameplay, and Twitch viewership peaked at 60,425 on the first day.

While the closed alpha lacks a confirmed release date, the impressive viewership and extensive feedback suggest strong potential and a rapidly growing community. Interested in participating? See the linked article for Alpha Lab Playtest registration details.