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Hulks of Gaming 2024 Interview

Author : Benjamin Update : Jan 06,2025

This extensive interview with Andrew Hulshult, a prominent video game composer, delves deep into his career, creative process, and musical influences. From his early work on the canceled Duke Nukem 3D Reloaded and Rise of the Triad: 2013 to his contributions to major titles like DOOM Eternal DLC and Nightmare Reaper, Hulshult discusses the challenges and rewards of composing for video games.

The conversation covers a wide range of topics:

  • Early Career: Hulshult recounts his unexpected rise to prominence after initially considering leaving the game music industry. He emphasizes the importance of balancing artistic vision with financial stability.
  • Misconceptions about Game Music: He addresses the common misconception that video game music composition is easy, highlighting the complexities of collaborating with developers, understanding game design, and effectively communicating artistic vision.
  • Specific Game Soundtracks: The interview delves into the creative processes behind soundtracks for Rise of the Triad: 2013, Bombshell, Dusk, Amid Evil, Nightmare Reaper, and Prodeus, exploring his stylistic evolution and the challenges of balancing personal expression with the game's atmosphere. He reveals fascinating anecdotes, such as the whiskey and coffee-fueled creation of parts of the Rise of the Triad soundtrack.
  • The DOOM Eternal DLC: Hulshult discusses the significance of his work on the DOOM Eternal DLC, particularly the popular "Blood Swamps" track, and the unique collaboration with id Software.
  • Working on the Iron Lung Movie Soundtrack: He shares insights into the differences between composing for film versus video games, his experience working with Markiplier, and the impact of budget on his creative process.
  • Gear and Techniques: Hulshult details his current guitar setup, pedals, amps, and recording techniques, offering valuable information for aspiring musicians.
  • Daily Routine and Influences: He discusses his daily routine, the importance of sleep and exercise for maintaining productivity, and his favorite bands and artists, both within and outside the video game industry.

The interview concludes with Hulshult's thoughts on hypothetical projects and his most cherished music memorabilia. It's a must-read for fans of his music and anyone interested in the art and craft of video game soundtracks. The interview is peppered with embedded YouTube videos showcasing his work.