ニュース Bloodborne PSX Demakeが著作権請求に苦しむ最新のファンプロジェクトになると、Bloodborneの60FPS MODの作成者は彼の「コピー」公式リメイク理論を提供しました

Bloodborne PSX Demakeが著作権請求に苦しむ最新のファンプロジェクトになると、Bloodborneの60FPS MODの作成者は彼の「コピー」公式リメイク理論を提供しました

著者 : Noah アップデート : Mar 21,2025

ファンメイドのプロジェクトであるBloodborne PSX Demakeは、先週のBloodborne 60fps modのTakedownに続いて、著作権請求の最新の犠牲者になりました。 60FPS MODの有名な作成者であるランスマクドナルドは、ソニーインタラクティブエンターテインメントからのテイクダウン通知を発表し、リリース後4年後にパッチへのリンクを削除しました。同様に、Bloodborne PSX DemakeとNightmare Kart(以前のBloodborne Kart)の作成者であるLilith Waltherは、Demakeを紹介するYouTubeビデオでMarkscan執行による著作権請求を報告しました。マクドナルドは、Markscanが彼の60fpsパッチのDMCA Takedownを担当する同じエンティティであるSonyに雇われた会社であることを明らかにしました。彼はこれらの行動に困惑を表明し、「そして今、彼らは血まみれのPSXデメイクプロジェクトに関する古いビデオをDMCaedしました。それはかなりワイルドです。彼らは一体何をしているのですか?」

Bloodborneが現在の世代のコンソールからの継続的な不在は、ファンの間で重要な競合のポイントです。 PS4での重要かつ商業的な成功にもかかわらず、ソニーはまだ公式の次世代パッチ、リマスター、または続編をリリースしていないため、ファンは60fpsのアップグレードを求めています。 PS4エミュレーションの最近のブレークスルー、特にShadps4は、Digital Foundryの紹介されたエミュレーションを介してPCで60fpsでほぼレマスターエクスペリエンスを可能にし、ソニーの積極的な反応に関する推測を提起します。ソニーはまだコメントしていませんが、マクドナルドは「Copium Theory」を提案しました。ソニーの行動は、「Bloodborne 60fps」と「Bloodborne Remake」の検索結果をクリアする前に、公式の60fpsリメイクを発表することを目的としています。

これらの行動にもかかわらず、ソニーは将来の血液計画の兆候を与えていません。元PlayStationのエグゼクティブShuhei Yoshidaは彼の視点を提供し、Hidetaka MiyazakiがBloodborneに対する深い愛情と彼の現在のワークロードは、彼が更新やリマスターを監督することを妨げ、PlayStationチームは彼の願いを尊重することを示唆しています。宮崎自身は、SoftwareのIP所有権の欠如から、Bloodborneに関する質問を一貫して偏向させてきました。しかし、彼は2023年2月に、ゲームがより近代的なハードウェアのリリースの恩恵を受けることを認めました。この状況は、最初のリリースからほぼ10年後に血液媒介の休眠状態を残し、その将来は不確実なままです。

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