Exclusive: Interview with Key Brass Behind Reynatis
This extensive interview delves into the creation of FuRyu's action RPG, Reynatis, slated for Western release on September 27th via NIS America. The discussion covers various aspects of the game's development, including its inspirations, collaborations, and the challenges faced during the pandemic.
The interview features TAKUMI (Director and Producer at FuRyu), providing insights into the game's conception and the overwhelmingly positive international reception. He addresses the Final Fantasy Versus XIII comparisons, clarifying that while the original trailer served as inspiration, Reynatis is a wholly original creation. TAKUMI also discusses post-launch updates planned to refine gameplay and address technical aspects.
The conversation shifts to the collaborative efforts with Yoko Shimomura (composer) and Kazushige Nojima (scenario writer). TAKUMI reveals the surprisingly informal nature of his communication with these renowned figures, primarily through direct messaging on platforms like Twitter and LINE. He expresses his admiration for their work, citing Kingdom Hearts and the Final Fantasy series as key inspirations.
TAKUMI further elaborates on the game's development process, spanning approximately three years and navigating the challenges of the pandemic. He highlights the importance of balancing the game's visual appeal with its accessibility across multiple platforms (Switch, Steam, PS5, PS4). The interview also touches upon FuRyu's internal approach to PC development and the decision to partner with NIS America for Western releases.
The interview includes a detailed account of the collaboration with Square Enix for the NEO: The World Ends With You crossover, emphasizing the unconventional, direct approach taken by TAKUMI. He also discusses the platform choices, acknowledging the Switch's limitations while aiming for a visually impressive experience. The conversation expands on FuRyu's future plans, including potential for more PC releases and the limited consideration for smartphone ports.
The lack of Xbox releases is addressed, citing low consumer demand in Japan as a primary factor. TAKUMI expresses personal interest in bringing Reynatis to Xbox but acknowledges the practical challenges involved. He expresses excitement for the Western release, emphasizing the planned post-launch DLC content and the desire for players to enjoy the game's extended narrative.
The interview concludes with email responses from Yoko Shimomura and Kazushige Nojima, offering their perspectives on their involvement, creative processes, and favorite aspects of Reynatis. The interview also includes a lighthearted segment on coffee preferences from all participants.
The overall tone is conversational and insightful, offering a unique behind-the-scenes look at the development of a highly anticipated RPG. The interview successfully highlights the collaborative spirit and the passion of the creative team behind Reynatis.
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